![]() ![]() ![]() They’re fun the first time around, but after that the lengthy animations disrupt the flow of a fight and each character only has a single Fatal Blow animation. When your health is low a quick pull of both triggers activates a Fatal Blow, which is basically a super attack animation complete with spikes going through eyeballs, ice-axes being driven into chests and so much more gloriously over-the-top forms of violence. Perhaps the most divisive tweak to the way fights play out are Fatal Blows. I like these, because at first I didn’t even think about them and only occasionally hit one by accident, but over time knowing how and when to use them became more important. Each one can only be used once in a fight, so to get the most out of them you need to vary attacks. Sometimes they need to be used as a counter, for example. Every character has access to a few of these, but the way they’re triggered varies. Then there’s the inclusion of Krushing Blows, painful slow-motion moves that show of your opponent’s bones and organs being decimated. Despite the intense on-screen violence the pace actually feels more thoughtful and methodic. Instead, its back to dashing, though players have already found an insane method using dashing that lets them hop across the screen in seconds. Probably the most obvious change is that running has been ditched entirely, so the intense rushing of Mortal Kombat 10 is thankfully gone. Hits feel impactful, the controls are responsive and the game looks fantastic. On the surface this is still the typical Mortal Kombat experience where you dial combos and special moves and watch the blood fly. This is just going to be from the view of someone who likes punching virtual opponents in the face. Look, I’m no expert at fighting games so this isn’t going to be a review that approaches the combat from a technical perspective. But with that said, holding Shao Kahn back as a pre-order bonus was a dick move. It’s a good mix of characters, and the roster will only get expanded. There’s Geras, the hulking servant of Kronika, and Citrion, the daughter of Kronika who can wield the elements. Finally, there are a selection of characters introduced in Mortal Kombat 11. Then there are the newer members like Cassie Cage and Erron Black. Old classics make a most welcome return, such as Sub-Zero, Scorpion, Noob Saibot, Liu Kang and Johnny Cage. Time travel also gives the developers an excuse to mix up their character roster. Throw in time travel and lots of references to prior games and you’ve got one confusing mixture. Mortal Kombat X bumped the storyline along 25-years, thus introducing characters like Cassie Cage, the daughter of Johnny Cage and Sonya Blade. This is the second sequel to the 2011 Mortal Kombat which served as a reboot for the series. The only real complication is that keeping track of the Mortal Kombat timelines requires a college degree. In short, there are a lot of plot holes involving the time -travelling shenanigans, but the story is surprisingly good fun. In a game that features incredibly violent killing animations, loads of blood and more violence than an average Saturday night in Glasgow it’s strange that so many lethal threats are left alive. The thing that typically bothered me the most is how both heroes and villains would knock their deadly opponent’s out and then just leave them there. It’s prime material for some klassic Mortal Kombat cheesiness.ĭo be warned, though if you can’t help but nit-pick stories then Mortal Kombat 11 might just drive you crazy. Cassie Cage has to deal with meeting the earlier versions of her parents. Young, cocky Johnny Cage is interact acting with his older, wiser self. Suddenly earlier versions of the Mortal Kombat cast start popping up. Unhappy with the way things have gone a character by the name of Kronika pops up and starts messing with the timeline. Determined to keep Earth Realm safe he’s now willing to go to any lengths to achieve that. ![]() We open with Raiden having gone off the deep end. The story mode is lavishly made with detailed cutscenes, awesome fight sequences and even some strong voice acting in places, provided you don’t count the awkwardness that is Ronda Rousey voicing Sonya Blade. But Mortal Kombat 11…well, it’s a little trickier. ![]() Since then, Mortal Kombat has been better than ever. For a while things were rough, but then NetherRealm made an epic comeback in 2011. I’ve been playing them since Mortal Kombat 2, and now we’re up to the 11th numbered game in the series. And my favourite fighting game series in history is Mortal Kombat. Inventive swear words must fill the air like so many angry, foul-mouthed bees. After playing game after game where I’m living a power fantasy playing a fighting game can be a slap to the face, a reminder that I’m not as good as I think. Fighting games are like some sort of detox. ![]()
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